Posts Tagged ‘final review’

presentation final review

Tetris Tower – final review

This project has 2 key word:



The goal is to create a facade composed by the modular panels system which is an tessellation geometry like a tetris.

1. Geometry research

2. Geometry adapted to the tower

3. Data research (sun study)

4. Data research (wind study)

5. Data research (view study)

6. Making a gradient of these parameter to analyze in grasshopper and get an parametric variation on the facade.

7. Global analytic step to compose the facade

8. Taxonomy of the panels

9. Type of the windows for each parameter

10. Type of the glasses for the view type

11. Elevation

12. Detail

13. Perspective

Wrapping facade

final presentation

Panoramic stairs Final review

You can download the connected files here:

pdf presentation

pdf layout 1
pdf layout 2

ghx grasshopper definition

Cristal facade_final review

Final review_ “proof of concept” Pixelated lighthouse


The height of the Piraeus Tower is unique within the Athenian landscape and offers particular opportunities which, thus far, have not been realized. The Piraeus tower is divided into three parts: The base extends to the plot lines and maintains the contextual streetedge. The next 7 floors correspond to the predominant height of the surrounding buildings. The last 11 floors are visible from many distant vantage points and have  the potential to produce a strong iconic image for the tower and Piraeus.

With this in mind, the Pixilated Lighthouse brings these three parts together in one cohesive composition. Base + Adjacency + Icon =
Pixilated Lighthouse.


The aim of this proposal is to significantly affect the aspect of the Piraeus tower with a small effort. The means by which this is accomplished is a reflective facade. Considering the influence that the tower has on its environment, it is essential to integrate the Piraeus Tower with its surroundings. Pixelated Lighthouse is a direct response to the reading of the tower and its immediate site. Reflection is a robust strategy that can: humanize the tower at a close point of view, dissolve the tower’s mass at the middle point of view and generate a symbol from far away.

From a “close” point of view: The windows reflect the city and the building onto the surroundings. The upper portions that are not related to the context seem diminished due to the reflection. Dialogue to the city.

From a “middle” point of view: The windows disintegrate the height of the building. The reflection of the sky and the water makes an analogy to the wider context. Dialogue to the environment.

From “far” away: The pixilated windows reflect light. The distortion and its effects create a signifying object that becomes a landmark. The “Pixilated lighthouse” Piraeus tower.

To control those different configurations, a parametric code is written. This code takes in considerations the context, the size, the views and the height of the building.

To permit reflection at different angles the glass can be rotated on two axes. Four conditions exist with this system. 1) Planar: the windows are flush and operable. This condition exists on the overall facade depending on the need of ventilation. 2) Rotation on X axis: Reflection of the sky or the ground in verticality. 3) Rotation on the Z axis: produces reflections that are not perpendicular to the facade. 4) The rotation is applied on both axes: This configuration addresses a specific object from a certain point of view and thus produces a contextualizing effect that does not occur on the existing facade.

The Pixilated lighthouse proposal keeps the rhythm and the size of the existing structure and uses it to define the size of the glazing. The windows then are rotated on different angles allowing to reflect the surrounding on it.